THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Drover’s Den
Seven Sisters Myth: The Sisters were lost in the
desert. They asked a series of animals
for help, but none knew the way out.
Finally, they encountered a lowly ant.
He and his fellows ranged all over the land and knew it well. They formed a chain and lead the Sisters to
safety. The Sisters made them masters of
the desert and guardians of the knowledge of the Ancients.
The land of the Giant Ants is hard to miss if you’re in the
area. The landscape of rock ant hills
bears the name “Pinnacles” to describe it.
Not all of the hills are actually occupied, though they are all
connected in a vast underground network.
Lines of workers can be seen bringing food to the hills. Individuals about scavenge the area. Drones of the hive forage as far south as Perth and Kalgoorie.
(They generally avoid the Swarmer areas, and vise-versa.)
The Drovers are aggressively territorial. Any known intrusion on a hill, will bring
soldiers spilling out of every nearby hill, with an almost communal-like
intelligence. However, they not terribly
vigilant. Soldiers do not patrol outside
the hills, and Drones generally ignore intruders, even those inside the hive.
There are individuals who have raided these tunnels. The Drovers have a habit of grabbing and
dragging precious metals and even other valuables back to their hive. Items brought back by accident, end up in
piles, which eventually clog up the tunnels and lead to the hill being
abandoned. Jumping into those hills is
dangerous, but potentially lucrative.
Giant Ant, Drone
HD 2, Hp 9, AC 17 (Natural)
Fort +3, Ref +0, Will +0
Melee: Bite +1 to hit 1d6
While numerous and scary-looking, Drones are usually oblivious
to individuals and groups walking around them.
Individuals that are immobile or sleeping are in danger, however. Drones are looking for whatever looks like
food or organic matter to carry back to the hive. They usually only attack if attacked themselves
or if defending the Queen. Drones and
Soldiers both make peculiar “clacking” noise as they move about. Individuals, and especially groups, will not
be sneaking up on anybody.
Giant Ant, Soldier
HD 2+2, Hp 11, AC 17 (Natural)
Fort +4, Ref +0, Will +1
Melee: Bite +3 to hit 2d4+3
Acid Sting: On a Natural hit, DC 12 Fort Sv or
painful bite, all stat bonuses go to 0 for 1 turn. A soldier may sting once per encounter.
Nasty and aggressive defenders of the hive. They respond to any invading threat. However, they are seldom outside of the hive.
Giant Ant, Queen
HD 4+4, Hp 22, AC 17 (Natural)
Fort +5, Ref +0, Will +2
Melee: Bite +5 to hit 2d6+4
Ranged: Acid Spray 4d8 and -1 to non-magical worn AC,
DC 18 Ref Sv for half damage and to avoid AC damage. DC 12 Fort Sv for the Queen to attempt to use
again, DC 18 for a third attempt.
There is only one “Queen” of the Drovers, buried deep in
their underground hive network. Virtually
immobile, she is a gigantic slug, perpetually involved in reproducing. Her master chamber is where all of the Giant
Ants are born. There is also an Ancient
magical artifact there that is the cause of their mutation. It is a repository of their knowledge, which
includes magical spells and a comprehensive geography of the Southland
landscape.
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