THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Ayers Rock
(Ancient-Uluru, also “The Rock”)
Seven Sisters Myth: The Sisters came here to seek the
wisdom of the spirits in their escape. After
distracting the mad cannibals guarding the grounds with easier prey, the Sisters
performed the Dreamtime ceremony and spoke to the spirits. For their help, the Sisters raised a giant
mound in memorial to them.
The Bell Bird
Brothers Myth: (Most Ancient sites have more than one myth attached to
them. This is one of the more famous,
non-Sisters myth.) The Bell Bird
Brothers were once hunting a trophy animal near Uluru, who disappeared into the
rock. The Brothers performed the
Dreamtime ceremony and followed him inside.
They found a long corridor of tombs and their animal killed by a
blue-tongued creature. With their magic,
they set fire to its tomb, grabbed their prey, and escaped.
This is no ordinary big rock. Physically, it’s a massive sandstone structure,
six miles in circumference and 1100 ft tall.
Metaphysically, it’s a giant magical tomb and a conduit to other worlds,
dimensions, and times. However, unless
one knows the “Dreamtime” ceremony, it’s just a big rock. The tomb’s main defense against looters is
that it exists in the Astral Plane, the Dream Lands. [The characters might already have some
familiarity with the Astral Plane and its inhabitants if they survived The
Endless Night in Azimuth House.] Of course, that’s in addition to
a multitude of Trolls that hunt around the rock. Also, the various Humanoid tribes have
attached a mystical significance to this place and frequent it. And, there are a large number of dangerous
undead and spirits in the tombs themselves.
The Ancients regarded this as place as a religious
artifact. It was where they received
their advanced magical knowledge.
Supplicants would enter the mystical caves, which are covered in painted
magical symbols. Via a fasting induced
trance and various narcotics, they entered into a state they called
“Dreamtime.” Their spirits would enter
the Astral Plane. From there they could
commune with supernatural entities and gain their knowledge.
There are various high-level Wizard spells which can be used
to enter the Dreamtime. There are Ancient
magical ceremonies which can be used by anyone, but they are hard to come by
and very hard to enact for non-magic-users (you may need to acquire the
services of an Ancient scholar at the University perhaps). There are caves in the rock which function as
portals into the Dreamtime with certain celestial alignments, though no one has
catalogued more than a couple of them.
The Humanoids seem to be well acquainted with them. Finally, there are spirits living in the
caves who might be persuaded to “open the door” for others, for favors.
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