THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Hells Gate (Ancient-Malu)
[This location is just an excuse for you to stuff in your
favorite funhouse style dungeon into Southland.
Like Mount
Conner , anything
goes.]
Surrounded by a swarming jungle and carved out of a
mountain, Malu, was the mightiest fortress of the Ancients. During the Civil War, the General in charge
was ordered to hold it at all costs. Under
intense siege, the General allowed himself to be possessed by a powerful demon.
The entire mountain was then turned into
a giant Ward Cage. He sacrificed the rest of his human troops in
a mass summoning ceremony to bring in a horde of demons. Because the demons were inside the cage they
were kept in the fortress permanently (24 hours is usual maximum).
The demonic fortress garrison held, and the siege would be
destroyed by the Catastrophe. The demons
inside survived, holding a position that no longer mattered, in a war that was
now over. Further, the summoned demons were
trapped in the mountain fortress by the powerful ward. While the General is content to man his post
indefinitely, some of his demon officers are continuously plotting ways of
expanding the Ward Cage to encompass a larger area, perhaps the entire
continent. Others are plotting
rebellion, so that they can break the cage and return to the Abyss.
The fortress isn’t a defensible position anymore, so much as
a potential torture chamber for unwary explorers. As potent as the demons and devils holding
the mountain are, they are continually at odds with one another and “lead” (in
the loosest sense of the word) by a maniac.
As such, ironically for a military base, there’s no discipline and
little active security.
While the “Master” demons are capable of Summoning more demons from the Abyss,
they are reluctant to do so without stressing need. Any demon they bring in is trapped, just like
they are. Many don’t take well to it and
may turn on the summoning master as soon as they find out what their situation
is, and usually they talk others into rebelling with them. (“Death” for a demon sends them back to the
Abyss, but in larval form, to begin the long, dangerous, demonic lifecycle
again.)
The Ward Cage has turned the fortress into a mirror of the
Abyss, in that it is a logic-defying deathtrap for humans. No one has left the keep with a consistent
tale of its contents or layout. Some say
it’s completely deserted and empty.
Others say it’s swarming with demons.
Others, sole survivors, escape shaken and insane. A very few have come away with a bag of
treasure and magical weapons, hard won from traps and monsters.
The colonial government has a definite interest in the place
for the potential booty (especially that arsenal of magic weapons). Even more, they’d love to occupy the fortress
to buttress northern defenses. For now,
they’re hoping adventuring groups will be able to scout the place and wear down
its defenses before they make their move.
I wouldn’t want to cramp your style, but I’d suggest at
least somewhat randomizing encounters inside Hells Gate, even randomizing the
map, in between character visits. It’s
one of the reasons why it hasn’t been invaded by the humans or the
Humanoids. (So you could use multiple
“funhouse” dungeons in this location.)
The characters should have some opportunity to learn that
there are four “link pins” to the Ward Cage that keeps the demons in and
scrambles the landscape. Undoing these
links, brings part of the fortress back to reality and sets free whatever is in
those areas. (The General himself is the
final link pin.) Demons that were
summoned into the fortress will have to return to the Abyss within 24 hrs. (That could be a long time if they decide to
start teleporting around the continent raising hell. Canny characters might able to work a deal to
get their aid before they go. Devils are
always looking to work a deal for willing souls.)
Sure, I’ve got a few goofy ideas for this area to get you
started.
--A mirror maze
--A demonic dentist office
--A mad alchemist lab
--Acid steam baths
--A Succubus pleasure den
--Torture chambers (seems redundant, but there’s always room
for more torture) --An unholy cathedral (how cliché)
--A treasury filled with poisonous Gold bugs (+1 to hit,
auto hit if handled, 1 damage + Poison
DC 12 Fort Sv or Die
in 1 + Con bonus hrs)
--An armory with animated weapons and armor (and magic
weapons)
--Teleport traps, anyone?
--Candyland, filled with evil cookie and candy creatures
--Encounter with the demonic custodial crew
--A totally trapped corridor (every square is a trap)
--The mess kitchen with a giant oven for baking humans
[Full disclosure: There is an actual Hells Gate town in Australia in this general area, though it appears to
just be a roadhouse and signage. The
mountain picture, however, isn’t from the area.
I’m not sure where in country that’s from, maybe somewhere on the east
coast. The original name for this
encounter site was Doom Keep. The image
just fit too well. A little dramatic license.]
No comments:
Post a Comment