THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Master Demons and
Devils
These creatures are the overlords of the minor demons. They are generally the ones with the brains
and some courage (but no heart).
Erinyes (Devil)
HD 9, Hp 72, AC 19* (Natural, Magic or silver to hit, immune
to electricity, poison, acid, and any fire)
Fort +11, Ref +11, Will +10
Melee: 2 attacks/rd Longsword +14/+9 to hit 1d8+5
Ranged: 2 attacks/rd +1 Flaming Composite Longbow
+15/+10 to hit 1d8+6 +1d6 fire/rd until smothered
Or Rope +14 to hit, DC 18 Str or Escape Artist or Entangled
(generally used to capture opponents)
Teleport: Used to escape
Summon: 1d4 minor demons, 50% chance of success,
once per day
True Seeing: Never fooled by illusions or invisibility
Female hunters,
typically relying on ranged attacks and calling in minor demons to engage in
melee. They have a natural enmity with
the glamorously beautiful Succubae and hideous Hags.
Chain Devil (Kyton)
HD 8, Hp 64, AC 18* (Natural, Magic or silver to hit, immune
to electricity, poison, acid, and any fire)
Fort +8, Ref +8, Will +6
Melee: 2 attacks/rd Chains +10 to hit 2d4+2, on
Natural hit foe is also knocked down
Typical bully of minor demons and torturer.
Babau (Demon)
HD 7, Hp 56, AC 17* (Natural, Magic or silver to hit, immune
to electricity, poison, acid, and any fire), Protective Slime-destroys any
non-magical melee weapon that hits, Enhanced Init +3
Fort +10, Ref +6, Will +6
Melee: 3 attacks/rd 2 X Claws +12 to hit 1d6+5 and Bite
+7 to hit 1d6+2
Stealth +7
Summon: Another Babau 40%, 1d4 minor demons 60%,
once per day
Teleport: Used to escape
Darkness: Used to hide before attack
See Invisible
Typically used for
assassinating foes.
Hag (Demon)
HD 7, Hp 45, AC 17* (Magic or silver to hit, immune to
electricity, poison, acid, and any fire), Enhanced Initiative +3
Fort +6, Ref +6, Will +6
Melee: Claw +13 melee 1d6+7
Stealth +7
Mind
Control: DC 18
Will Sv or controlled for 1d4 rds, can be attempted on an opponent once per
encounter, can control one victim at a time, the Hag will lose control if hit
by an attack
Disguise
Self: At
will. This is an illusion, not a
physical change. DC 18 Will Sv for
viewer to disbelieve, but viewer must be concentrating. If the Hag is injured, DC 18 Will Sv to
maintain disguise.
Fog
Cloud: At will
Hags
are often sent on infiltration and abduction tasks. They hate Succubae and highly dislike Erinyes
to the point they’d sabotage the mountain’s defenses if they could implicate
either of them in the process.
The General (Hezrou
Demon)
HD 10+20, Hp 100, AC 20* (Natural, Magic or silver to hit,
immune to electricity, poison, acid, and any fire)
Fort +16, Ref +7, Will +9
Melee: 3 attacks/rd Bite +14 to hit 4d4+5 and 2 X Claws
+9 to hit 1d8+2
If both Claws hit
the same opponent in a rd, they are grappled.
DC 18 Str or Escape Artist to get free or next rd, automatic Bite
damage. Will drop victim if successfully
attacked
Stench: Produced in combat, DC 18 Fort Sv to everyone
in C range or Sickened 1 turn (all Bonuses go to 0), other demons are not
immune to this
Teleport: Used to escape
Summon: 60% another master demon, 80% 1d4 minor
demons, once per day True Seeing:
Never fooled by illusions or invisibility
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