THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
[This would be a good place to put your favorite haunted
village.]
Commonwealth colonists found their northern limit along the
east coast the hard way. Cairns was a major settlement attempt near the Cape York swamps as primarily an agricultural
township. It was fertile farmland, but far
too close to Lizardmen territory, not to mention the Gillmen Kingdom
offshore, and occasional marauding Humanoids coming around the mountains.
The settlement was progressively weakened by attacks over
several months until one horrific night raid.
In a nearly unprecedented alliance, three different Humanoid groups
(Orcs, Lizardmen, and Gillmen) encircled the town and destroyed it to the last
man. A relief column arriving two days
later could do little more than bury the dead.
There was not enough potential wealth in the area to justify
restarting the settlement, not that you were going to find any volunteers to do
so anyway. Reprisal raids would be
carried out (the Orcs were tracked down and destroyed, the nearest swamp with a
known Lizardmen settlement was ignited with Alchemist/Greek Fire, and the nearest
known Gillmen city was hit with primitive depth charges). The town site was abandoned, though not
forgotten.
Particularly, it wasn’t forgotten by the so-called “Necromancer.” There are actually few haunted areas in the
Southland, in spite of all the mass deaths of the Ancients. A strange byproduct of the Catastrophe is
that it absorbed nearly all of the souls on the continent, including those of the
dead still “chained” to reality for whatever reason. Cairns ,
as a site of a recent mass murder, would be an irresistible “laboratory” for a
Necromancer.
After un-hallowing the site, hostile spirits rose to haunt
the former town. The Necromancer then
brought up a legion of corporeal dead.
These undead are usually hidden and only come out if the living are
trespassing nearby. They are hostile to
both humans and Humanoids. The
Necromancer has lairs across the continent, but this is his main lair. The worst of it, there’s been plenty of other
massacred colonial villages, outposts, mines, and caravans for him practice his
craft.
Officially, Cairns
is quarantined by the Colonial government.
While everyone is aware that the town is currently haunted, there are
only rumors that the Necromancer is involved.
Unofficially, Cairns is under
constant surveillance by the Rangers. Adventurers
have been well paid to make quick raids into the place, which is interesting,
since there’s nothing worth looting left in the town. They’ve also been paid to keep quiet about
what they were sent for.
The most common undead present are listed here. The violence done in Cairns
would naturally give rise to probably a few ghosts, but it was the Necromaner’s
unhallowing of the grounds that has created so many undead here.
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