Thursday, October 29, 2015

Southland: Cross Map

THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)



ELEMENTS ON THE CROSS MAP

01. Common stables—1 cp a night, buys and sells horses

02. Iron Works—Can make/repair weapons, armor, and gear.

03. Traders—Buys at ½ value, sells back at ¾ value, sells other gear.

04. The Printer’s Shop—They are also a scribe service, including magic writing.  They can restore damaged books, and create official documents, like deeds.

05. Slums area—Filled with various squatters living in tents and semi-permanent houses.  These are long term prospectors, refugees from destroyed villages and caravans, those hiding from deeds and debts done in other towns, and those even just out of money.

06. Jail—Typically present will be a couple of roughnecks and a couple of guards.  (Only special prisoners get taken to the Estate dungeon.) 

07. Food Warehouse—Three stories.  Food that is seasoned and cured for storage.  (Slaughter is done out in the Stock Pen.)

08. Dock Food Sales— Mostly perishable food is kept here for quick sale.  Extra or unsold food is sold to the poor, usually at a loss.  Maxter makes up the difference.

09. Goodly Inn—Owner Lex Goodly (haughty), rooms 1 to 5 gp a night (pricey), includes meals at its great restaurant. Cullen is the Follower chef for the Goodly Inn.  Asa personally enticed his favorite cook from the Hegemony to join him in Cross.  He has a friendly (?) competition with Melville’s chef, Hall Sansar (Asa’s own son), for the best food in town.  Cullen refers to himself in the third person.  Four stories.  Maxter stays on the top floor.

10. Jeweler—Owner Jall, buys, sells, and cuts gems, 5% loans.

11. Dump/Cemetery—This is an area of absolute shame for all locals, but that doesn’t stop them from using it.  The hills outside of town are riddled with deep caverns, which (thankfully) don’t intersect with the city’s underground water supply.  Garbage is dumped down the holes.  There is a deep crypt in the same area that acts as the town cemetery.  Is there anything else besides trash and dead bodies in those caverns?

12. Coil Inn—Owner Zach Hack (prissy, but agreeable), 1 sp to 1 gp a night, no restaurant.  Three stories.

13. Wiz’s TowerThaddeus’ residence, looks like it has four stories.

14. The Round Up Bar—Basically the sheepherder’s bar, Mr. Dun is there often. He is the self-appointed (read: loudest and pushiest) spokesman for the sheepherders.  He is always sticking up for their rights and railing against “All this commotion!”  He is very proud and dignified though he looks like a bumpkin.  He also frequents town meetings with Maxter.

15. The Beastie Bar—Owner Hexer (tough guy and former sailor), a testosterone bar, frequented by the Breakers (local mercenary group, who are often employed as caravan guards), Captain Keft Horgon, Thule (Ranger), and the military.

16. The Tower—Owner Melville, waitress/entertainer Gabrielle, the best food, drink, and gossip in town.  Asa and his Cartel contacts are frequents.  The weekly town meeting is held here.  Melville Dade is a veteran of the Far Easter Isles War (Petty Officer).  He is gruff and nearly all business, but very knowledgeable about the town.  He moderates the meeting, but tends not to voice any opinions.  The attached Tower is five stories tall.

17. The Slums—Owner Slick (slimy), 1 cp a night, watch out for rats.  Four Stories.

18. Toll Station—6 guards.  Road usage tax (for entry)—wagon 5 sp, cart 1 sp, horse 2 cp, person 1 cp, small livestock 1 cp, large livestock 1 sp (military, government messengers and officials are exempt).  These taxes are as per Bligh’s guidebook. 

19. Temple of FaithPaladin Virginia Van Claire is the Head Priestess, along with four acolytes.  They minister and advise to all Faithful denominations.  Virginia is a Puritanical Immaculate, while the acolytes are of other denominations.

20. Bank—Two stories and a vault basement.  Has a private guard force of six, including a minor wizard.  Brokers keep their funds here.  They will make loans at 5% interest, as long as the applicant has physical collateral. 

The standard of currency in the Commonwealth is the Gold Sovereign (gp), and fractions thereof, Silver Sovereigns (1 gp = 10 sp) and Copper Sovereigns (1 gp = 100 cp).  Foreign currency, such as the Oriental Empire’s “Yon” or the panoply of Hegemony currencies, like the “Gir-ped,” are more common in some of the coastal cities.  There are rumors of a cache of Ancient Credits (platinum pieces, worth 10 gp each) in the vault.  One wonders where they came from.

21. House of Snax and Worm

22. Library— Sponsored by Maxter, free.  They have many works commenting on the Southland and the Ancients.  There are even a few un-translated volumes in Ancient under lock and key.  Two stories.

23. The Free Clinic—Sponsored by the temple, there are two healers on staff.  Master Healer Conrad Carson and Apprentice Healer Templeton.  Both are Revivalists.  They are on cordial relations with the Puritanical Immaculate Van Claire, but there is some competition for parishioners.  Three stories.

24. Public Hot Bath—Sponsored by Maxter, free.  Men’s and Women/Children facilities are segregated.  Two stories.

25. Casino—Run by Chance, former owner of the Bazaar.  The casino is actually not crooked, but the odds are always in the House’s favor.  Visiting military often frequent the casino.  Female companionship can also easily be had here as well, but Chance has nothing to do with it.  Chance’s extra money comes from being a part-time smuggler.  His legitimate front operation is a stall in the bazaar labeled X5.  Three stories. 

26. Theater—Run by Luther.  He is very theatrical and flamboyant and is constantly kissing up to Maxter, as he is the theater’s most generous patron.  He is the biggest (and best informed) gossip in town.  1 gp performance.  Three stories.

27. Bazaar—Owned by Asa, (X) Stalls of the brokers (# also indicates their warehouses on Roman’s Street), (A) Breads, (B) Meats, (C) Cheese, (D) Wine, (E) Animals and livestock, (F) Messenger service, (G) Exotics (including some magic), (H) Fruit, (I) Real estate, (J) Fortune telling (Rachel, Asa’s daughter), (K) Clothing, (L) Armor, (M) Arms, (N) Various Gear

Unoccupied stalls are available, 3 gp a month (including Cartel fee and Commonwealth taxes).  This would be a cheap way of establishing a legit business front.

28. Inn for Sale—500 gp fixer-upper and possibly cursed and haunted.  Figure another 100 gp for repairs, official documents and inspections, and a Cartel “Service Fee.”  Three stories.

29. Public Warehouse—Anyone can buy storage space here.  1 sp/square ft per night.  Three stories, as are the other Broker Warehouses.

30. Tree Grove—These can be random trees, large shrubs, or even a tended orchard with produce.

Unlabelled Buildings—Generally residences of one, two, up to three stories.  Some of them may operate small businesses as well (tailors and such).  Some have small gardens on the roof.  Many of them rent out extra rooms to tenants.   

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