THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
ELEMENTS
ON THE CROSS MAP
01. Common stables—1 cp a night, buys and sells
horses
02. Iron Works—Can make/repair weapons,
armor, and gear.
03. Traders—Buys at ½ value, sells back at
¾ value, sells other gear.
04. The Printer’s Shop—They are also a scribe
service, including magic writing. They
can restore damaged books, and create official documents, like deeds.
05. Slums area—Filled with various squatters
living in tents and semi-permanent houses.
These are long term prospectors, refugees from destroyed villages and
caravans, those hiding from deeds and debts done in other towns, and those even
just out of money.
06. Jail—Typically present will be a
couple of roughnecks and a couple of guards. (Only special prisoners get
taken to the Estate dungeon.)
07. Food Warehouse—Three stories. Food that is seasoned and cured for
storage. (Slaughter is done out in the
Stock Pen.)
08. Dock Food Sales— Mostly perishable food is kept
here for quick sale. Extra or
unsold food is sold to the poor, usually at a loss. Maxter makes up the difference.
09. Goodly Inn—Owner
Lex Goodly (haughty), rooms 1 to 5 gp a night (pricey), includes meals
at its great restaurant. Cullen is the Follower chef for the Goodly
Inn. Asa personally enticed his
favorite cook from the Hegemony to join him in Cross. He has a friendly (?) competition with
Melville’s chef, Hall Sansar (Asa’s own son), for the best food in
town. Cullen refers to himself in the
third person. Four stories. Maxter stays on the top floor.
10. Jeweler—Owner
Jall, buys, sells, and cuts gems, 5% loans.
11. Dump/Cemetery—This
is an area of absolute shame for all locals, but that doesn’t stop them from
using it. The hills outside of town are
riddled with deep caverns, which (thankfully) don’t intersect with the city’s
underground water supply. Garbage is
dumped down the holes. There is a deep
crypt in the same area that acts as the town cemetery. Is there anything else besides trash and dead
bodies in those caverns?
12. Coil Inn—Owner
Zach Hack (prissy, but agreeable), 1 sp to 1 gp a night, no restaurant. Three stories.
13. Wiz’s Tower—Thaddeus’
residence, looks like it has four stories.
14. The Round Up Bar—Basically
the sheepherder’s bar, Mr. Dun is there often. He is the self-appointed
(read: loudest and pushiest) spokesman for the sheepherders. He is always sticking up for their rights and
railing against “All this commotion!” He
is very proud and dignified though he looks like a bumpkin. He also frequents town meetings with Maxter.
15. The Beastie Bar—Owner
Hexer (tough guy and former sailor), a testosterone bar, frequented by
the Breakers (local mercenary group, who are often employed as caravan
guards), Captain Keft Horgon, Thule
(Ranger), and the military.
16. The Tower—Owner
Melville, waitress/entertainer Gabrielle, the best food, drink,
and gossip in town. Asa and his Cartel
contacts are frequents. The weekly town
meeting is held here. Melville Dade
is a veteran of the Far Easter Isles War (Petty Officer). He is gruff and nearly all business, but very
knowledgeable about the town. He
moderates the meeting, but tends not to voice any opinions. The attached Tower is five stories tall.
17. The Slums—Owner
Slick (slimy), 1 cp a night, watch out for rats. Four Stories.
18. Toll Station—6
guards. Road usage tax (for entry)—wagon
5 sp, cart 1 sp, horse 2 cp, person 1 cp, small livestock 1 cp, large livestock
1 sp (military, government messengers and officials are exempt). These taxes are as per Bligh’s guidebook.
19. Temple of Faith —Paladin
Virginia Van Claire is the Head Priestess, along with four acolytes. They minister and advise to all Faithful
denominations. Virginia
is a Puritanical Immaculate, while the acolytes are of other denominations.
20. Bank—Two
stories and a vault basement. Has a
private guard force of six, including a minor wizard. Brokers keep their funds here. They will make loans at 5% interest, as long
as the applicant has physical collateral.
The standard of currency in the Commonwealth is the Gold
Sovereign (gp), and fractions thereof, Silver Sovereigns (1 gp = 10 sp) and
Copper Sovereigns (1 gp = 100 cp).
Foreign currency, such as the Oriental Empire’s “Yon” or the panoply of Hegemony
currencies, like the “Gir-ped,” are more common in some of the coastal
cities. There are rumors of a cache of Ancient
Credits (platinum pieces, worth 10 gp each) in the vault. One wonders where they came from.
21. House of Snax
and Worm
22. Library— Sponsored
by Maxter, free. They have many
works commenting on the Southland and the Ancients. There are even a few un-translated volumes in
Ancient under lock and key. Two stories.
23. The Free Clinic—Sponsored
by the temple, there are two healers on staff.
Master Healer Conrad Carson and Apprentice Healer Templeton. Both are Revivalists. They are on cordial relations with the Puritanical
Immaculate Van Claire, but there is some competition for parishioners. Three stories.
24. Public Hot Bath—Sponsored
by Maxter, free. Men’s and
Women/Children facilities are segregated.
Two stories.
25. Casino—Run by
Chance, former owner of the Bazaar.
The casino is actually not crooked, but the odds are always in the
House’s favor. Visiting military often
frequent the casino. Female
companionship can also easily be had here as well, but Chance has nothing to do
with it. Chance’s extra money comes from
being a part-time smuggler. His
legitimate front operation is a stall in the bazaar labeled X5. Three stories.
26. Theater—Run
by Luther. He is very theatrical
and flamboyant and is constantly kissing up to Maxter, as he is the
theater’s most generous patron. He is
the biggest (and best informed) gossip in town.
1 gp performance. Three stories.
27. Bazaar—Owned
by Asa, (X) Stalls of the brokers (# also indicates their warehouses on
Roman’s Street), (A) Breads, (B) Meats, (C) Cheese, (D) Wine, (E) Animals and
livestock, (F) Messenger service, (G) Exotics (including some magic), (H)
Fruit, (I) Real estate, (J) Fortune telling (Rachel, Asa’s
daughter), (K) Clothing, (L) Armor, (M) Arms, (N) Various Gear
Unoccupied stalls are available, 3 gp a month (including
Cartel fee and Commonwealth taxes). This
would be a cheap way of establishing a legit business front.
28. Inn for Sale—500
gp fixer-upper and possibly cursed and haunted.
Figure another 100 gp for repairs, official documents and inspections,
and a Cartel “Service Fee.” Three
stories.
29. Public Warehouse—Anyone
can buy storage space here. 1 sp/square
ft per night. Three stories, as are the other
Broker Warehouses.
30. Tree Grove—These
can be random trees, large shrubs, or even a tended orchard with produce.
No comments:
Post a Comment