THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Desert Denizens
There are two other persistent denizens of the desert that
bear explicit mentioning.
Sand Worm
HD 16 (d10), Hp 160, AC 19 (Natural)
Fort +17, Ref +8, Will +4
Melee: Bite +16 to hit and Stinger Tail +8 to hit
2d6+6 + Poison
DC 12 Fort Sv or
Incap. 1 hr
Swallow: On a Natural Bite hit, victim is pinned in
mouth, DC 18 Str or Escape Artist check to escape. Any hit will also cause the Worm to drop the
victim. Otherwise, swallowed next rd,
2d8+8 dam each rd. A swallowed creature
can cut its way out by using a light slashing or piercing weapon to deal 15
points of damage to the gizzard (AC 12).
These gigantic worms were not an Ancient creation. Rather, the magical devastation of the Civil
War, opened up accidental portals that allowed them in from another desert
world. They dwell beneath the
surface. Detecting slight vibrations
from those traveling above, they rise and attack. Normally, those above get plenty of warning
from the shaking ground of the worm’s imminent arrival. Water and rock seem to be the only surfaces
they actively avoid. Thankfully, these
creatures confine themselves to only the sandiest areas to the west.
Stalker (Feral Vampire)
HD 4, Hp 29, AC 15* (Magic or silver to hit)
Fort +1, Ref +5, Will +5
Melee: Claw +5 to hit 1d8 + Energy Drain DC 12 Will
Sv or lose 1d4 Negative Hp. A hit on a
Natural hit, the Stalker has also grappled, DC 18 Str or Escape Artist check to
break. Next rd, victim is helpless,
automatic hit (1d8) and possible Energy Drain.
Stalker is helpless while feeding and will usually disengage themselves
if they can’t kill their held victim within two rds.
Stealth +5
Can crawl on walls and ceilings
Metaconcert: Can work together with a group mind
Minor Telepathy: DC 12 Will Sv from them to
successful fool a victim with a voice, a distraction, or an illusion for 1 rd.
These animalistic-looking humanoid undead are from another
world, also brought in via an accidental portal. (They’ve also been encountered by an
expedition to the Doomed
Peaks ***link***,
which is somewhere in within the Commonwealth homeland. I guess.)
As per their name, packs stalk their prey in the desert for energy
draining. They do not exhibit more
intelligence beyond feeding themselves, but they’re pretty clever at that. They are capable of luring and fooling victims
into traps, as they have some small telepathic sending ability. Packs then tightly coordinate their attacks
with feints and infiltration.
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