ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
The Guest Wardrobe
Description:
This is a very large, walk-in closet where guest’s coats would be stored. There’s still a bunch of coats inside.
Status:
The door is closed, but unlocked.
Inhabitant:
The Doppleganger
Objective:
Defeat the Doppleganger and gain his Shapechanging Artifact. 0 XP award.
If the characters decide to
explore this small room, they’ll part the coats inside and unexpectedly see a
wintery forest scene with a lit lamppost.
There’s four paths into the woods behind it. If they walk towards it, they’ll be met by “Carter” the cat.
Okay, I know you’re doing
some sort of funny voice when you’re doing Carter. Don’t deny it. For this “Carter” however, don’t do that
voice and don’t do his trademark, “Meows.”
This is a Doppleganger,
although not the species version. This
is an Astral predator creature that uses a magical artifact to physically
change its shape. It’s not an illusion,
so it’s not detectable, at least via spells or class abilities.
“Carter” will tell the
characters that they must now undergo a special purification test to see if
they’re worthy. They have to strip naked
and drop their weapons in order to take the test. The prize is a weapon that will help them
defeat the ghosts guarding the house’s treasure. Yeah, right.
The players should decide to either walk away or try to grab “Carter,”
who will then take his true form, a featureless humanoid, and attack them and
then escape into the woods. He’ll try to
take the form of a character, if there’s any close melee or confusion.
If the players are trusting
enough to follow through with this, “Carter” will direct them to each follow
their own path (make more paths if there are more than four characters). He’ll pick the weakest and attack them from
behind in his true form. His goal will
be to drag off one character for feeding.
The other characters won’t be able to find them to help, but they’ll
hear it. If the Doppleganger gets away,
you can use him again in the house, though there isn’t another set encounter
with him, but I’d suggest no more than once more.
The Doppleganger is wearing
a white cloak, a Cloak of Shapechanging.
If a magic-using character puts it on, they’ll be able to physically
change form into whatever they want.
(More fun at the Elf party.)
However, they’ll have to change back to cast spells or attack.
Coming out of the wardrobe,
the group will be met by the real Carter. Depending on the players’ decisions, he’ll
either praise them (perhaps give them a hint about the house), or he’ll
laugh-meow uncontrollably and stroll away.
Doppleganger
HD 4d8+4, Hp 22, AC 15
(natural)
Fort +4, Ref +5, Will +6
Melee: Slam +5 to hit 1d6+1
Has to change to natural
form to attack
No comments:
Post a Comment