ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
Saloon Continued
Upon entry, the group
should immediately be accosted by a few drunken Elves, who will grab a tray of
drinks from a passing Ghoul waiter and insist they have a drink. They’ll all be watching for them to take a
sip and be ready to ridicule them afterward.
Characters imbibing will
roll on the Wine Effects table below.
Characters can try putting it in their mouths without swallowing, but
will have to find somewhere discrete to spit it out. (Refs, have fun.) Characters refusing will be snubbed for the
rest of the party and ejected at the first opportunity. Characters wanting more than one drink are
really pushing their luck. Don’t add in
their ability bonus for subsequent tastings.
Wine Effects
Roll 1d4 and add highest
ability bonus to roll
1-Turned into a Goblin for
1 hour (6 turns), give player the stats for a typical Goblin, will also be
ejected from the party immediately.
2-Enchanted Sleep for 1
hour, Requires a kiss from a Noble to awaken quicker (good luck)
3-Drunk and disorderly. 0 BAB and 0 Spellcheck for 1 hour in addition
to anything the player wishes to role-play
4-6-No Effect, except for
turning blue for an 1 hour
7- Cure all lost Hp (including
negative) and any other enchanted condition
8-Permanent +1 to Dex or
Int (but not beyond +4)
The drunk Elves should be
brushed aside a rd later by a small, flying Pixie, Baron Louis. (He is a Fey
Pixie, not a mortal, character class ***Pixie****.) In spite of his stature and fluttering, he
seems deadly serious. (Louis occupies
some nebulous position in the court that puts him charge of Elvish covert
activities.) The Baron wants to hire the
characters for a job against the Unseelie Court in the Main
Dining room. The Goblins have stolen a Crystal
Gravy Boat from the court service set.
The Elves will grant the group any minor boon in their power in return
for it.
Before any negotiation, Duke Torren makes a scene trying to
enter the party. “What do you mean I’m
not allowed in without an invitation!” he yells at a guard, “I’m Duke Torren!” That name might ring a bell with the players,
it was on their recovered invitation. “Let
me see the invitations! There this is
mine! There’s an imposter here!” At this point, Prince Alex has noticed the
situation, clears his throat, and regally waves Torren over to himself. Torren storms across the room, muttering.
Louis smiles at the
characters, “Think about my offer,” before he flutters away. The players may need to discuss their next
actions. If necessary, the characters
can leave and re-enter this party without completing the Goblins’ mission
against the Elves, though with some suspicion.
(The characters can leave the party at any time by leaving the Saloon.)
I’ll leave it up to you
about setting up any additional role-playing encounters here, such as the
characters attempting to pick up debutant Elf maids, or schmooze Elf politicians
for funding a new road to the character’s castle, or getting some hot stock
tips from Elvish investors. Or, more
practically, handing out some useful gossip about the ghosts in the house, or
even a plot hook for adventures involving the Elves for after this adventure. The Queen and the Prince will prove to be
unapproachable for mere mortals, such as the characters. (Don’t worry, they’ll getting a formal
introduction to Prince Alex later in this adventure.)
Prince Alex later rises to
address the crowd, “Duke Torren has recovered the most extraordinary artifact
from Goblin territory. He’s quite
excited about showing it off, which is why he was so insistent about coming to
the party.” (Laughter from the
guests.) Torren stands, “From the very
heart of the Unseelie
Court , I bring this treasure to the
Queen.” At which point, he holds aloft a
Crystal Rose. “There none other like it
in the entire Otherworld. My Queen,” Torren
genuflects and presents it to her, who daintily accepts it.
If the characters are on
the mission for the Goblins and have their crystal rose with them, they’ve just
gotten their opportunity to embarrass the Elves served up on a platter. Of course, the players have likely formed
their own plans for this party. I’d hate
to make any attempt at predicting player decisions when the only dictum for the
encounter is: make mischief. I also
wouldn’t want to limit their creativity.
I should also mention that opening the Music Box from the
Conservatory will not cause an embarrassing incident, but certainly would make
for a heck of a distraction (or get away) as everyone starts dancing.
However they decide to play
it, one of the players must actually shout out, “For the true Queen, Natasha!”
to finish off the deed. At that point,
the group is immediately ejected from the party and are suddenly standing alone
in the Saloon. Goblin Captain Noose (or another Goblin if
necessary), will meet the group immediately afterward. He’ll congratulate them and say that they are
friends of the Goblins, for now. What
can the Goblins do for the group to return the favor? Carter
the cat appears before the group can answer, “Let them into the Servant
Areas.” Noose agrees and tells them that
the doors are open to them.
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