A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
Refereeing Suggestions
This adventure is for four
to six 5th level characters, but also provide an equal number of extra
characters as replacements. (Some
encounters should perhaps be amped down a bit if there’s only 4 starting characters.) If worst comes to worst, they could perhaps
play an Elf, a Goblin, Gillman, or a Ghoul champion with 5 HD and a magic
weapon that capriciously joins the party.
Characters from modern eras are going to need magic weapons or
ammo. IMPORTANT for later, Ref’s,
personally hold on to those replacement characters and COLLECT the character
sheets of anyone killed out. This may be
some obvious foreshadowing.
Warn the players that their
characters may be significantly altered during the course of play, so they
won’t cry when it happens. Also warn
that while there’s plenty of action here, they CANNOT get through this without
engaging in some parley and negotiation.
Don’t try to kill everything you meet.
Because this adventure
could easily get confusing (the players should expect to be confused), the
rooms have a format which describes their contents and the group’s objectives
up front. The group will have something
of a guide for house in the form of Carter
the talking cat. If Carter has anything
to say about a room, there will be quote in the room description. If the party is getting frustrated
(especially on the first floor), have Carter come strolling by with a
hint.
Many of the areas of this
house require some condition to be met before they can be entered, such as a
key or an item. Characters may make an
attempt at lockpicking, flying, phasing, or whatever, but it will fail. Azimuth House does not operate by real world
physics. If the players start getting
belligerent about breaking in, fine, phase them into a wall and activate a
replacement character. It should also go
without saying that the characters are effectively trapped in the house until
they complete their “ghost-busting.”
Award XP for encounters immediately after it is earned. (But, dead characters don’t earn XP at the
end of an encounter.) Players may level
up their characters as soon as they are eligible.
Don’t run this as a “Killer
Dungeon.” What fun is it if you kill all
the characters? It’s a Torture
Dungeon. Amuse yourself watching the players
squirm as their characters are mangled beyond recognition. After a few encounters, the players should be
cringing about opening the next door.
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