ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
Saloon Concluded
If the characters aren’t on
the Goblin mission, things might go south for them here anyway. If they already hadn’t gotten a hint to leave
after Torren’s entrance, as he looks out over the crowd, receiving their
adulation, he stops and points, “My cloak!
What are you doing with my cloak, thief!” (This assumes one of the characters is
wearing it.) The crowd parts as Torren stomps
towards them with his sword drawn.
Perhaps the characters pull
out their crystal rose and embarrass him, maybe try to fast talk, in any case, Torren
will want a duel, either with whoever is wearing his cloak or an appointed
champion. He’ll fight by either sword or
magic. Prince Alex will step in, “The
Queen would be more than offended by a gross spilling of blood.” “Very well then, to first blood (the first
hit to score damage),” says Torren, “You may keep the cloak and the rose in the
unlikely event of your triumph, but when I win, I get back what is mine and any
item of yours I desire.”
This fight is likely to be
a quick draw affair. Regardless of the
outcome, the characters will suddenly find themselves alone in the Saloon. If they lost, they’ll be missing the cloak
and rose and something else (I’d suggest some magic item they picked up in the
house, such as the Music Box). If they
win, they’ll hear the crowd applaud, but Torren will sneer, “Very well, keep
your ill-gotten gains. Be gone!”
Elf Warriors (10)
HD
1, Hp 4, AC 15 (non-magical Elvish chain mail)
Fort
+0, Ref +2, Will +2
(Immunity to sleep spells
and effects, ghoul paralysis, and a +2 racial saving throw bonus against
enchantment spells or effects.)
Melee:
Rapier +2 to hit 1d6+1
Ranged:
+1 Magic Longbow +3 to hit 1d8+1 (10 arrows)
Spell:
To cast +2 Spellcheck DC 13, Save Against DC 13, 3 failures/encounter
Charm
Person: Makes one
person your friend. 1 turn. (Will Sv)
Duke Torren (Elf Noble)
HD
6, Hp 36, AC 17 (+2 magical Elvish chain mail shirt), Enhanced Init +3
Fort
+2, Ref +8, Will +5
(Immunity to sleep spells
and effects, ghoul paralysis, and a +2 racial saving throw bonus against
enchantment spells or effects.)
Melee:
Rapier +9 to hit 1d6+3
Ranged:
+1 Magic Longbow +10 to hit 1d8+1 (10 arrows), However, Torren doesn’t have his
bow with him at the party.
Spells:
To cast +5 Spellcheck, Save Against DC 15, 3 failures/encounter
1st
Level Spells, DC 13 to cast
Magic
Missile: 9
impact damage + Knocked down. (Ref Sv all damage) Short range.
Shield: Invisible disc gives + 4 to AC,
blocks magic missiles. Encounter.
2nd Level Spell, DC 14 to cast
Web: Fills 20-ft.-radius spread with
sticky spiderwebs. Entangled 4 rds (Ref Sv to avoid. DC 18 Str to break or
Escape Artist skill)
3rd Level
Spells, DC 15 to cast
Dispel
Magic: Cancels
magical spells and effects. Roll a normal spellcheck to cast, then also compare
that to DC 11 + ½ the original caster’s level.
Both must be successful to dispel the magic. If the just the spellcheck is successful, it
doesn't count as a spell failure (Caster Check)
Displacement: Successful attacks miss subject
50%. Encounter.
Fly: Subject flies at speed of 60
ft./rd, 6 turns
Hold
Person: Paralyzes
one humanoid for 6 rds. (Will Sv)
Lightning
Bolt: 11
electrical damage + Stun 1 rd + Knocked Down. (Ref Sv ½ damage) Medium range.
Baron Louis (Fey Pixie)
HD 1 (d6), Hp 6, AC 18
(none) Enhanced Init +4
Fort +0, Ref +6, Will +4
Melee: Rapier +5 to hit 1d6
Ranged: Repeating Pistol Bow
+5 to hit 1d4 + Poison DC 18 Fort Sv
or Paralyze 1 turn (5 shots)
Can Fly
Spell-Like Abilities: Can automatically cast each once per encounter/turn
Ghost Sound or Lights: DC 12 Will Sv to distract
Greater Invisibility: Can remain invisible even when attacking. 0 Bonuses for any attacker to hit, +4 to
Saving Throws. Invisibility is disrupted
by any hit.
Mirror
Image: Creates 4 decoy
duplicates (illusions) until touched or successfully attacked or
Encounter/turn. DC 18 Will Sv to
disbelieve them.
Dispel
Magic: Cancels
magical spells and effects up to a 6th level caster.
Glitterdust: Blinds creatures, outlines
invisible creatures. Fills confined area or 20' sq. Encounter. (DC 18 Ref Sv)
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