Monday, July 14, 2014

Endless Night: The Main Dining Room

ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)




The Main Dining Room



Description: This room is dominated by a large dining table with enough seating for 12.  There are two chandeliers overhead, providing the lighting. 

If the characters enter without Gypsy Creighton’s Special Tea, they will briefly see an unruly mob of Goblins feasting at the table.  The lights will go out and when they come back up, the Goblins and the feast are gone. 

If they arrive with the gift, the Goblins will immediately smell the tea on them and begin accosting the characters for it and inviting them to have a seat (knocking a few drunk Goblins out of their chairs).  Of note, a very large Goblin sits at the head of the table and a glittering Crystal Gravy Boat sits in the center of the table.

Status: Open to enter, but to join the Goblin dinner party, the group needs a gift.

The only thing that the Goblins will have any interest in is Gypsy Creighton’s Special Tea Blend.  To gain the tea, the characters will have to defeat her in the Parlor.  To enter the Parlor, they will need the Heart Key, which they can gain by defeating Electra Creighton in the Breakfast Room.
   
Inhabitants: Here is some of the Unseelie Court (the Goblins).  There are 11 drunken Goblins around the table, along with one of their captains, Noose (who can hold his liquor a lot better than they can).  If necessary, 5 (fully sober) Goblins and another captain may appear as reinforcements.  There’s also a cameo by Natasha the Goblin Queen (but no combat in this venue). 

Objective: 2 XP award if successful in stealing the Crystal Gravy Boat.  Otherwise, the group is given a mission by the Goblins to accomplish at the Elf Party in the Saloon.

Carter’s Introduction: If not on the mission for the Elves, and the group is bearing Gypsy’s Tea, “Meow.  The Goblins can get you into the Servant Areas of the house, if you can do them a favor.  Meow.”  Otherwise, Carter does not appear.


Well I went to a Goblin party
To chit-chat with some green Fey
(The temptation to finish the rest of the lyrics is almost unbearable, but I shall resist.)

There’s two possibilities for the party’s entrance to the party.  One, they’ve gotten in here before getting the mission from the Elf party in the Saloon.  Two, they’re here after having been given the mission by the Elves to steal the Crystal Gravy Boat (which did originally belong to the Elves).  Either way (unless the characters openly assault the place upon entry), they’ll receive the Goblin mission against the Elf party and perhaps have to choose between them.  The characters can leave and re-enter this party without completing the Goblin’s mission against the Elves, though with some suspicion.     

The big Goblin will introduce himself as Captain “Noose.”  He does have a prominent scar around his neck.  He’ll thank them for the tea, which is already being brewed and will be put in a kettle on the table, and invite the characters to enjoy a meal.  Noose will motion to a Goblin to go bring the Queen. 

A fine china bowl of interesting-looking goulash will be placed in front of each character.  Those not eating will offend the chef, who’s in the room, and will start crying.  The other Goblins will begin to jeer the offenders and throw food at them.  Stealing the Gravy Boat will be harder as all of the Goblins’ attention will focused on the characters.  (If they decide to eat it, returning the party will elicit the comment, “Back for seconds, eh?” and they’ll all be given another bowl.)

For anyone who eats the meal, roll 1d6.

1 No effect
2 Vomit (DC 12 Fort Sv or stunned 1 rd, causes everyone at the table to laugh)
3 Extreme diarrhea (DC 12 Fort Sv or stunned 1 turn and need a change of pants)
4 Extreme gluttony (DC 12 Will Sv or can’t stop eating for 1 turn (6 rds).  DC 18 Will Sv each rd to stop eating after failing save, though they can be dragged away from the table.  If eating for the full turn, DC 12 Fort Sv or Sleep 1 turn)
5 Change gender (DC 12 Will Sv or all bonuses go to 0 for 1 turn, new females will receive unwanted attention from Noose)
6 Donkey Head (DC 12 Will Sv or character literally becomes an “ass-head” for 1 turn to the ridiculing delight of the Goblins, don’t bother trying anything requiring Charisma or getting into the Elf party in this condition) 

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