Monday, July 28, 2014

Endless Night: The Parlor

ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)



The Parlor


Description: This room was for casual, evening entertaining.  For a large gathering, the female guests might congregate here, with the men retiring to the Trophy room.  There are couches, chairs, and tables for chatting and a card table in the corner.  Large curtains are currently close off the windows, and there is a door leading to the outside patio.  Once again, outside this room is naked, insanity-inducing Astral Plane outside.  DC 12 Will Save or driven catatonic for 1 turn.  Those saving are immune to this effect thereafter.

Status: The two doors to the Parlor are closed and locked.  Either requires the Heart key from defeating Electra Creighton in the Breakfast Room.

Inhabitants: Gypsy Creighton and 6 Wights

Objective: Gain Gypsy’s Special Tea to enter the Goblin party in the Main Dining Room.  Award 1 XP.

Carter’s Introduction: “Meow.  Marion Creighton spent a good deal of her time on the Continent with a Romany clan, thus earning her the nickname, ‘Gypsy.’  She loved to engage in fortune telling for friends and relatives.  She was murdered by one of her jilted Bohemian lovers.  She never saw it coming.  Meow.”


Upon entering, the characters will immediately see several clearly undead creatures, languidly lounging and chatting with each other around the room.  These were some of Gypsy’s parasitical Bohemian friends, who are still sponging off her even in death.  They will not acknowledge the characters.  (Because they’re not cool enough for them.)  There are a couple of Ghoul servants serving food and drinks to them.  They’ll leave immediately after the characters move away from the door. 

(If the characters just go ahead and get it over with and attack the Wights upon entering, they’ll all fight it out.  Gypsy will sit and watch, and applaud them afterward for removing these guests, who’d long overstayed their welcome.)

In the far corner, an exotically dressed ghost sits at a card table, who beacons cheerfully to the characters.  “Come in!  Come in!  I knew you’d come.  I’m Gypsy Creighton, and I’ve been eager to meet you all and tell your fortunes.”  She asks if the party would like to try her Special Tea and casually mentions that it has restorative effects if taken once a day and that the Goblins are quite fond of it.  Unlike every other consumable in the house, this one only has beneficial effects; it gives full healing (including negative hp) to the imbiber and ends any other enchantment (but only once a day).  The tea is kept in a small wooden box on the table.  (Don’t bother figuring out how many dosages are inside.  The characters aren’t going to be keeping it.)    

Gypsy wants to tell everyone’s fortune, but warns them that there may be bad effects to it, but also some good will come of it.  If accepted, she deals out one card on the table for each character and asks them to turn them over at the same time.  The Tarot cards and their effects will be listed in the next post (and the players will not forgive you).  “I have read my last fortune.  Farewell,” Gypsy will announce and then disappear with the clang of the Grandfather clock punctuating it.  With their benefactor gone, the 6 Wights will engage in their obligatory attack.

If the party does not allow a reading, Gypsy becomes angry and attacks with the Wights joining in.   Gypsy will throw her cards at the party, and they will only have detrimental effects.

Gypsy Creighton (Gypsy Witch Ghost)
HD 5 (d12), Hp 30, AC 17* (natural, Magic to hit)
Fort +1, Ref +4, Will +10
Melee: None
Ranged: Throwing Magic Cards +5 to hit, DC 18 Will Sv or roll 1d4 for damage, 1-Paralyzed 1 turn, 2-Half Hp, 3-Blinded 1 turn (disadvantaged), 4-Weakened 1 turn (0 Bonus for attacking or spellcasting) 

Wight (6)
HD 4 (d12), Hp 26, AC 15* (natural, Magic or Silver to hit)
Fort +1, Ref +2, Will +5
Melee: Slam +3 to hit 1d4+1 + Energy Drain DC 12 Will Sv or 1d4 negative hp

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