ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
The Parlor
Description:
This room was for casual, evening entertaining.
For a large gathering, the female guests might congregate here, with the
men retiring to the Trophy room. There
are couches, chairs, and tables for chatting and a card table in the
corner. Large curtains are currently
close off the windows, and there is a door leading to the outside patio. Once again, outside this room is naked, insanity-inducing
Astral Plane outside. DC 12 Will Save or
driven catatonic for 1 turn. Those
saving are immune to this effect thereafter.
Status: The
two doors to the Parlor are closed and locked.
Either requires the Heart key from defeating Electra Creighton in the Breakfast Room.
Inhabitants:
Gypsy Creighton and 6 Wights
Objective:
Gain Gypsy’s Special Tea to enter the Goblin party in the Main
Dining Room. Award 1 XP.
Carter’s Introduction: “Meow. Marion Creighton spent a good deal of her time
on the Continent with a Romany clan, thus earning her the nickname,
‘Gypsy.’ She loved to engage in fortune
telling for friends and relatives. She
was murdered by one of her jilted Bohemian lovers. She never saw it coming. Meow.”
Upon entering, the
characters will immediately see several clearly undead creatures, languidly
lounging and chatting with each other around the room. These were some of Gypsy’s parasitical
Bohemian friends, who are still sponging off her even in death. They will not acknowledge the
characters. (Because they’re not cool
enough for them.) There are a couple of
Ghoul servants serving food and drinks to them.
They’ll leave immediately after the characters move away from the
door.
(If the characters just go
ahead and get it over with and attack the Wights upon entering, they’ll all
fight it out. Gypsy will sit and watch,
and applaud them afterward for removing these guests, who’d long overstayed
their welcome.)
In the far corner, an
exotically dressed ghost sits at a card table, who beacons cheerfully to the
characters. “Come in! Come in!
I knew you’d come. I’m Gypsy Creighton, and I’ve been eager to
meet you all and tell your fortunes.” She
asks if the party would like to try her Special Tea and casually
mentions that it has restorative effects if taken once a day and that the
Goblins are quite fond of it. Unlike
every other consumable in the house, this one only has beneficial effects; it
gives full healing (including negative hp) to the imbiber and ends any other
enchantment (but only once a day). The
tea is kept in a small wooden box on the table.
(Don’t bother figuring out how many dosages are inside. The characters aren’t going to be keeping
it.)
Gypsy wants to tell
everyone’s fortune, but warns them that there may be bad effects to it, but
also some good will come of it. If
accepted, she deals out one card on the table for each character and asks them
to turn them over at the same time. The
Tarot cards and their effects will be listed in the next post (and the players
will not forgive you). “I have read my
last fortune. Farewell,” Gypsy will
announce and then disappear with the clang of the Grandfather clock punctuating
it. With their benefactor gone, the 6 Wights will engage in their
obligatory attack.
If the party does not allow
a reading, Gypsy becomes angry and attacks with the Wights joining in. Gypsy
will throw her cards at the party, and they will only have detrimental effects.
Gypsy Creighton (Gypsy Witch Ghost)
HD 5 (d12), Hp 30, AC 17* (natural,
Magic to hit)
Fort +1,
Ref +4, Will +10
Melee: None
Ranged: Throwing Magic
Cards +5 to hit, DC 18 Will Sv or roll 1d4 for damage, 1-Paralyzed 1 turn,
2-Half Hp, 3-Blinded 1 turn (disadvantaged), 4-Weakened 1 turn (0 Bonus for
attacking or spellcasting)
Wight (6)
HD 4 (d12),
Hp 26, AC 15* (natural, Magic or Silver to hit)
Fort
+1, Ref +2, Will +5
Melee: Slam
+3 to hit 1d4+1 + Energy Drain DC 12 Will Sv or 1d4 negative hp
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