Monday, July 1, 2019

Robomeck RPG: Saving Throws, Recovery

Robomeck RPG Index

SAVING THROWS
A successful Save negates or halves damage depending on the effect.  The DC for the Save depends on the effect and its power. 

Fortitude (Fort)
Use Fort Sv value + Con bonus against attacks affecting the body, such as poisons (including alcohol) and environmental effects.

Reflex (Ref)
Use Reflex Sv value + Dex bonus against attacks that can be dodged.

Will
Use Will Sv value + Wis bonus against mental and psychological attacks. 


RECOVERY

First Aid or Medic-trained Character Aid
If applied within 1 turn of damage and the Character has at least 1 hp, they automatically regain 1/2 of lost hp with 1 turn of rest.  Recovering all lost hp requires 8 hours of rest.  One person may be treated per turn. 

Medic or Doctor Aid
If applied within 1 turn of damage and the Character has at least 1 hp, they automatically regain all of lost hp with 1 turn of rest. 

Natural Recovery
With 1 turn of rest within 1 turn after wounding, a Character may regain 1/2 of lost hp with a DC 12 Fort Save.  This does not combine with the First Aid skill.  All lost hp are regained with 1 day of rest.


DEATH

0 hp
Unconscious.  Character will naturally recover to consciousness and 1 hp in 1 hour. 

Below 0
Dying.  If untreated within a turn, the Character will need to use an FP or an XP (with consequences) to survive.  The Character recovers to 0 hp and is unconscious and recovers as above.

Stabilizing
Character is below 0 hp.  If the First Aid skill is applied within a turn of going below 0 hp, the Character must roll a DC 18 Fort Save to regain consciousness.  If failed, the Character is dead (and entitled to any last words), unless they use FP or XP.  If successful, the Character is unconscious and recovers as above. 

A Medic-trained person treating a dying Character gives that Character a DC 12 Fort Save chance to recover.  A Medic or Doctor treating the Character will automatically bring the Character to an unconsciousness condition without needing to roll for it.

Negative Damage Greater Than 10 hp
Decapitated, disemboweled, cleaved in twain, chopped to bits, blood puddle, vaporized, given up the ghost, gone, no recovery (without XP intervention, which will have permanent consequences).  A Character-less Player is entitled to a round of applause from everyone at the table.


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